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AI Insights · Timothy · April 2024

Top 5 Racing Games in South America Q1 2024

Discover the performance of the top 5 racing games in South America during Q1 2024, including trends in downloads, revenue, and active users.

Top 5 Racing Games in South America Q1 2024

During the first quarter of 2024, the top 5 racing games on a unified platform in South America showed varying trends in weekly downloads, revenue, and active users.

Race Master 3D - Car Racing from SayGames Ltd saw significant fluctuations in weekly downloads, ranging from approximately 400K at the start of January to about 210K in early March, before rising again to nearly 270K by the end of March. The weekly revenue reached a peak of around $2K in mid-February, while weekly active users showed a general decline from 2.4M in early January to around 1.8M in mid-March, before increasing to approximately 2.1M by the end of the quarter.

Car Race 3D: Car Racing by Zego Studio experienced a stable download rate, peaking at about 263K in late January and averaging around 210K towards the end of March. The weekly revenue showed modest fluctuations, reaching $153 in mid-February. Active users showed a peak of around 629K in late January, with a slight decline to about 500K in mid-March.

Moto Rider, Bike Racing Game, also from Zego Studio, exhibited a consistent rise in weekly downloads, starting at approximately 134K in early January and reaching around 302K by the end of March. The game saw a steady increase in active users, starting at around 428K in early January and growing to over 1.1M by the end of the quarter.

Bridge Race from Supersonic Studios LTD saw weekly downloads varying between 154K and 256K, with the highest count in early January and mid-March. The weekly revenue peaked at $313 in early January, with a notable low of $82 in mid-February. Active users showed a slight decline from about 1.1M in early January to approximately 918K by the end of March.

Finally, Real Car Driving: Race City 3D from Botanica Global saw weekly downloads fluctuating between 125K and 272K, with a noticeable peak in early January. The game’s weekly revenue peaked modestly at $50 in mid-March. Active users remained relatively stable, starting at approximately 1.3M in early January and reaching around 1.5M by the end of March.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024